Ezequiel Jaime

Battle Game UI and Art

By Ezequiel Jaime

   on May 07, 2010
4 Reviews4 Votes0 Favorites1156 Views

Concept Reviews

  • Javier

    Javier

    Rank: 2 Titan

    1413

    • Design: 5
    • Purpose: 5
    • Originality: 4
    • Engagement: 4
    1 Vote
    This review has been awarded.
    good

    Posted on May 07, 2010 at 10:37 PM

    I'm not expert creating this kind of application, but as a user is pretty friendly and understandable interface, the only thing is it will be great create some kind of catching images at the intro, to give a clear idea about the game.

    good work

  • Ghalib Hasnain

    Ghalib Hasnain

    Rank: 4 Master

    191

    • Design: 4
    • Purpose: 5
    • Originality: 4
    • Engagement: 4
    1 Vote
    This review has been awarded.
    Nice work.

    Posted on May 09, 2010 at 3:15 AM

    I love the colors and simplicity o your work... it has new look and showing great time line to make this stuff. but still some options are missing as game plan is concern..

  • Scott Greenwell

    Scott Greenwell

    Rank: 1 Elite

    1051

    • Design: 4
    • Purpose: 4
    • Originality: 3
    • Engagement: 4
    1 Vote
    This review has been awarded.
    Awesome Idea!

    Posted on May 11, 2010 at 2:29 PM

    This is cool and def. something i would try playing! Not to many people post game UI's to be reviewed so ill jump at the chance.

    First let me say the design is great as is. It's clean, generally easy to understand, and matches the theme. Good Job!

    But it's the small things that can really make your design pop. I am sure you've played a game by Blizzard at some point or another. If not buy one they are "fantastic" not just from a playability standpoint, but from a design standpoint as well.

    Thing's that might help:

    1. Textures! Your current UI is simple and clean, but lacks "pop". Try adding in subtle textures to your backgrounds (old paper, rusty metal, etc.) to make the UI feel more like the time period your game is in. You did a fantastic job with your textures when your playing why not do the same for your UI!

    2. Standardize your title styles. I don't know if you purposely made the "Eternal Conflict" a bevel and the others flat to show a difference. But the difference isn't great enough for me to thing there 2 different types of text, but more that one is unfinished. I like the Clear version of the Game Over tet much better than your beveled version. It looks like there is a double bevel (inside the gold and outside the gold) I would remove the bevel inside the gold text.

    These are just a few Ideas. They say the devil is in the details ... and I hope you meet him :)

  • Chris King

    Chris King

    Rank: 2 Titan

    394

    • Design: 5
    • Purpose: 4
    • Originality: 1
    • Engagement: 4
    0 Votes
    Well thought out UI

    Posted on May 09, 2010 at 6:21 AM

    This design I'm sure will appeal well to the intended user.

    From a design point of view it looks great and you've given a lot of thought to all the details and useability.

    Am sure game wasn't your idea but am curious how there is ever space for yet another orc/goblin/fighting type thing. Full marks to you for making it look nice.